I’ve always been a fan of old games being redeveloped to coup with new technology. Just Sims Freeplay where we also share some cheats to the game on our previous post. This time it’s Zelda and I thing not one of you do not know the game.
Few sagas have over 30 years of history and a legion of followers as faithful as The Legend of Zelda. For this reason the excellent Legend of Zelda: Breath of the Wild will cause enough controversy among many fans, because each player has a few very personal reasons why you both like these games, and with this new release Nintendo has pulled down all the conventions and patterns that came with us from A Link to the Past (1991) and Ocarina of Time (1998) , and offer us something completely new, it ironically looks to the past to reinvent itself.
Specifically to 1986, with the first installment of the series, when we let go on a huge stage that we could travel freely, without further explanation, in the purest sense of adventure, the main reason for which Shigeru Miyamoto invented this mythical game. Thirty-one years later Nintendo retrieves this formula and updates the series with an ambitious and fun game of world open, so large that is overwhelming, and that enjoy enormously along its beautiful and varied landscapes, discovering every nook and secret.
But with some ideas that you can point to other exponents of the genre in recent years, Nintendo offers its own vision of the open-world adventure giving the player a huge freedom to make what they want, without take him by the hand, and treating it with much respect. Giving by fact that on the other side of the screen there is a person with a minimum of intelligence and interest in the proposal, without fear of raising all kinds of puzzles and riddles, forcing the player think.
It is possible to stay bewildered when you accept the first secondary missions and discover that you are exactly where you need to go, not you put lots of points and signals on the map, and we’re talking about one of the worlds greatest that’s ever done in a game. You have to read carefully what your partner tells you, interpret tracks, and with them investigate until you find the right place, something which we are not accustomed in a current blockbuster, one of the aspects that have been more surprised.
The Kingdom of Hyrule in Breath of the Wild is a gigantic and fun playground, but also a place hostile and very dangerous, and we are one of the The Legend of Zelda more difficult throughout the saga, in which dying over and over again and learn from your mistakes becomes a constant. It is a game that we loved for many reasons, and one of them is because it is always challenging and stimulating for the player, not afraid at any time that you go to feel frustrated, since failure and learn from your mistakes and occurrences (or gusts) is an essential part of the experience.
You’ll have to hunt and gather abundant resources of the scenarios to heal health or against the cold; You’ll have to learn that the night is more dangerous than the day, that a storm can end your life, and that the minor enemies can give you hair if you lose you. Think before crossing the River, may not have sufficient strength and you sweat in the middle of the journey; well look at that mountain and where encaras it, you may still not be ready to reach the top; and this big sword and so cool that you just get, may not be adequate to face enemies a few quick movements, and it is possible that you break in the middle of combat.
The adventure has a more or less classical home that guide your first steps and tell you what to do, but then you drop to your free will, and you can literally do anything you want. Your goal in history always have it very clear, and without going into details of the account, it will tell which basically consists of making that Link better and enough strong to confront a difficult final challenge.
The way to do it is yours thing, but you will soon learn whereas increase health and resistance, made with good weapons and outfits, and get the help of some allies, who inhabit a practically desolate Hyrule, throbbing sadness, nostalgia and beauty in equal parts. The game world is bursting with all kinds of secrets and treasures, but at the beginning do not have trained eyes to see them, and will have to spend a few hours so that you begin to discover all the possibilities that offer scenarios: what were once four stones in the middle of the field, now possibly what I see as a potential puzzle.
Breath of the Wild is the adventure total, to emulate what he did the first Zelda more than 30 years ago, but with the advantages offered by today’s technology, and all the virtues and surprises that brings this new formula – over dozens of hours, relentless, charged some price, ranging to bother more or less depending on your expectations regarding the game and own saga.
Don’t expect the elaborate and intricate dungeons of previous deliveries, although there is something very similar and quite ingenious, but lacks a bit of ambition to be able to compare. Do not expect the big bosses end of previous games, whose fighting were an artful puzzle, here did not want to repeat that, although there are some very challenging enemies. And although it has never been the strong point of the series, Breath of the Wild does not count with a great story, which is very simple, and is perhaps here where we see one of its greatest weaknesses, in his narrative.
Because everything that is revolution in the playable, a current adventure, modern and full of good and fresh ideas, in the narrative feels somewhat outdated and unambitious, and is a story that could well have belonged for its complexity a Zelda from the 1990s. We feel great that they want to repeat once again the classic story of save the Princess and fight against the evil that always returns, but a big world and with so much space to include interesting stories and characters, it feels a little empty and wasted narratively.
Something similar happens with secondary missions, very much in the line of previous deliveries, although much more numerous and complicated, in proportion to the size of the game. Gets a particular object, see a location, and almost always consistent on solving a puzzle, but without any interest to tell us something interesting or too elaborate, don’t expect surprises in this aspect.
It is the player that builds its own history, exploring and interacting with the world, and the good thing is that each game, each game session, is a unique and unrepeatable adventure with a more organic than ever gameplay. First the puzzles have a unique solution, and a large part of them are based on a complex system of physical, that invites you to experience, which is very fun. If you like puzzles, you’re going to pass pipe with this game, there are hundreds of all tastes and colors.
In general the amount of potential gameplay that offers, at the time of combat, is great to explore, solve puzzles, and can when you take 15 hours discover a new action, that could be executed from the first minute, but that unknown that you could do. Fights against the enemies against the stage, against the elements, against your own limits, and to succeed in all these situations have always multiple possibilities. It is what should almost always be a sandbox, beyond of a big or nice scenery.
You might want to delve into their elaborate system of combat, learning how to Dodge at the right time to make a lethal counterattack, know to stop the blows with the shield to make a parry, or properly use each type of weapon, very distinct in their behavior. But maybe not this fancy, and prefer the camps face enemies with stealth, carrying out lethal blows in the back, or use the environment to your advantage, pushing huge boulders or setting fire to explosive barrels.
All of this does not sound very original, we have seen it in other games, such as having to collect resources and be able to Cook, having to fight temperatures, or that a map is huge. But all those elements combined among themselves and with the particular charm and level of excellence that we have used the Legend of Zelda series, make that we are facing a very special game, getting on the basis of previous ideas, have their own personality.
If you stop to think about some of the best games in history, what makes it notable or of the exceptional is the passion for the small details, and in that Breath of the Wild does not let you wonder, for more hours you have played. In fact, after having passed the 40 hours, yet we continued to surprise with certain details and possibilities that we were unaware, or discovering new areas of the map.
It is difficult to talk about the duration of this game, because we can not imagine a scenario in which someone wants to focus only on the main story, see the final, and Park game on the shelf. Breath of the Wild is not designed for that, and is something that you discover shortly after start, and indeed if you play it that way could reach you seem like a mediocre Zelda.
It is an adventure designed to taste, to play leisurely and slowly discover the hundreds of secrets and curiosities that hides. We decided to face the final boss when we had played 35 hours approximately, having resolved very few secondary, and one time exceeded this procedure we discovered that there were a lot of areas of the map that we had not walked yet, as mysterious forests, shops, temples, small settlements and characters that did not know, who had fun quests and challenges that we provide. It is an endless game, that as we said at the beginning of the text can be overwhelming if you don’t take it calmly.
You have defeated the final boss and have not seen a large majority of the emotional cinematics that tell the story, since you have to work hard to find them, or have not visited whole villages, and that there are not many in the game. It is so great and give us so much freedom, that is a dangerously scattered adventure at times, and we know that it will not appeal to many players, some of them older fans of the saga.
But us like they surprised us, that affects us, we take our “videojueguil” comfort zone, and Breath of the Wild has succeeded more than not we could separate us from the console a single minute in the last week, it is a game that engages in a way beastly if you connect with your proposal, which we insist is not going to be liked by everyone. If you were a little tired lately open world games, here you’ll have twenty cups, with all the vices and virtues of the genre, and the own The Legend of Zelda series.
It is a game that has given us so many hours of enjoyment and fun, we will hardly forget. There are certain details that could have done better, is not perfect, and it can keep improving this formula if they continue to exploit it in future installments, but the capacity that has had to surprise us, to inspire us with each new discovery, for some time that we went not with a game. At times we has returned to our childhood in video games, when we weren’t so cynical, and our ability to surprise was not so limited.
Visually beautiful, but with technical problems
If your proposed playable will generate some controversy, breaking with almost all the conventions of the series in recent years, also its graphics will give to talk, because graphically it has strong contrasts. On the one hand, we have a game that is visually beautiful, sometimes looks like an interactive animated film, and artistic use that makes the lighting is great, creating images of great beauty, which look like a painting or an illustration. Animations of enemies as animals and own link is really good, the physics are very elaborate and have a large impact on the gameplay, and there is very good details, such as the way in which the wind interacts with the environment, something that gives life to everything that surrounds us.
But on the negative side we have, in addition to some very poor textures, quite significant performance problems, which sometimes are specific and unexpected and do not disturb, but other times are noted more than necessary, at the more ornate stage, with many details. We have played on Switch, and we have noticed that the performance is generally better in portable mode (720 p) than on the desktop (900 p). Areas with obvious problems in the rate of frames per second playing with the console inside the dock, pull it out and turn your notebook mode were much better, something that surprised us.
There are areas where the framerate goes perfectly at all times, but in others very ornate, or for example when it rains, it’s hard you maintain the stable 30 fps. They are not a few problems that we have prevented enjoy it or spoiled the gaming experience, but are there and ruin the result of a game that is otherwise very nice. Also be could blamed him that there are areas of the map somewhat empty, result of wanting to make a world so overly large, but we believe that these places will help increase that feeling of large-scale, endless adventure, and they have not bothered us. In fact, are grateful that unlike other sandbox map game is not full of icons and activities, as if they consider that the player has an attention deficit, and that you’re whoever put these indications, and make everything feel a bit more natural and less intrusive than usual.
To round off the experience, we have a magnificent soundtrack, where nature talks to you and becomes one character, and an atypical music to the canons of the saga, that outside of the game does not work too well, but that inside merges perfectly with the sound effects and the proposed playable. Small piano notes that are accompanying the steps of Link, that conform at the time of the day, to the proximity of the enemy, and also musically more traditional times, such as when visits a village. Nor are missing classics reinterpreted, and although we go perhaps to be considered one of the best soundtracks of all series (which has a very high bar), we believe that within the game meets its function excellently.
Dubbing into Spanish, which debuts in the saga, liked, is consistent with that feeling of being in an animated film, although it must be clear that the voices sound very sporadic now, when are cinematic history, and that the vast majority of characters not pronounce a Word, there is only text.
It has rocked the penalty pending, The Legend of Zelda: Breath of the Wild is one of the most ambitious and surprising of the broad history of Nintendo, which have had no qualms about putting upside down a beloved saga and worshipped, which already by itself is worthy of praise. Challenging, fun, nice, overwhelmingly large, Nintendo has shown us that there may be many ways to interpret the open worlds, and that there is a limitless way ahead in this type of games. If you like great adventures, in the most primitive sense of the word, will be you spend great time with Breath of the Wild, a before and an after in this great saga.